#ifndef __TEXTURE_OBJECT__
#define __TEXTURE_OBJECT__

#include "ReferenceCounter.hpp"
#include <string>
#include <GL/glut.h>

typedef enum TextureType
{
	TEXTURE_ALPHA,
	TEXTURE_STANDARD

} TexType;

class TextureObject : public ReferenceCounter
{
public:
	TextureObject(std::string fileName, TexType textureType = TEXTURE_STANDARD );
	~TextureObject();

	const GLuint&        GetTextureID();
	const TexType&       GetTextureType();

private:
	GLuint      m_textureID;
	TexType     m_textureType;
};

#endif